February 09, 2005

Sith Lords on PC

Today is the official release date for Knights of the Old Republic II: The Sith Lords on PC and international Xbox. To those who plan on tackling it, I have a couple broad hints.

1-Start off as a Jedi Sentinel. Unless you know you’re going all-out on Force powers and want to be a Consular. The Guardian in this game get screwed a bit. It has the same Base Attack Bonus as the other classes, and the Guardian-only Force Jump feat is useless (you don’t have a lightsaber) for about the first quarter of the game. Guardians also only get 1 more feat than the Sentinel, and Sentinels get a lot more skills.

2-Skill is a lot more important in this game than the first one. Skill and attribute points (Intelligence, Awareness, and Wisdom especially) will open up additional conversation options. Some of these are very important. More important: The PC’s Repair skill is always used in breaking down items into components. If you use a different character, their repair number will be used in creating items, but not breaking them down.

3-Talk to Kriea as often as possible. A lot of gamers don’t like her, but get over it. She gives you a lot of plot points, and will trigger both your Prestige class and the beginning of the end of the game.

4-Go ahead and be willing to get dark points if you’re light side and vice versa. Don’t overdue it, and you’ll have plenty of opportunities to make up for it later.

If you need anything more, check out my thoughts of the game here, and sorta-FAQ here. I’ll answer any question you have about the game.

And yes, I'll probably-okay, I will- buy the game on PC. Why? Addiction maybe?

Posted by Frinklin at February 9, 2005 11:27 AM
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